gamdia

GAMDIA · THE INVESTMENT THESIS

AI is changing entertainment.
Build the business behind it.

Video can be generated. Characters can respond. Worlds are becoming interactive. Gamdia is building the technology and commercial foundation to turn that shift into a business.

01 / CAPABILITY02 / DISTRIBUTION03 / REVENUE
THE TECHNOLOGY LAYERgamdiaOS

One engine. Many experiences.

01Story engineCreation workflows
02Character coreIdentity & continuity
03Experience layerPublishing & analytics
SlitzInitial commercial focus · 18+
New brandsExpansion ambition

Platform architecture and commercial separation are being developed.

The models advance.The audience grows.The business must be built.

01 / WHY NOW

A new medium
is taking shape.

In recent months, public AI advances have moved beyond making clips toward responsive characters and interactive worlds. Our thesis: this opens a new category of entertainment—and a window to build its audience, library and operating software.

THE CAPABILITY SHIFT · 2026Public primary evidence
13 JAN 2026
Controllable video

Direct the character.

Google’s Veo update added stronger reference-image consistency and native vertical video.

Read the announcement
11 MAY 2026
Interactive characters

Make it responsive.

Runway documented an available API for conversational video characters driven by audio.

Read the announcement
03 SEP 2026
Research preview

Generate the world.

Runway previewed interactive 720p video at 24 fps, with audio and scene controls.

Read the announcement
These examples show the technology frontier, not announced Gamdia partnerships. Runway restricts explicit adult content. Slitz requires a separately permitted model stack, validated for rights, cost and quality.

The next frontier is speed. September research targets video that begins streaming as it is generated. For Gamdia, the opportunity is more useful production and richer interaction at a cost the business can support.

Runway research · 10 September 2026 ↗
HOW TECHNOLOGY BECOMES A BUSINESSGamdia investment thesis
  1. 01

    Capability

    Better control expands what can be made.

  2. 02

    Production

    Reusable workflows target more output per dollar.

  3. 03

    Distribution

    A growing library creates reasons to acquire and return.

  4. 04

    Revenue

    Renewals and useful interaction must justify the spend.

The commercial chain must be measured. Better models alone do not establish lower total production cost, retention or profitable growth.

02 / WHAT GAMDIA BUILDS

Turn model progress
into a repeatable business.

Gamdia is developing the software between powerful AI models and consumer revenue: production, character continuity, publishing and growth. Slitz supplies the first live product foundation.

Production that adapts

Bring model selection, generation, localization and quality review into repeatable workflows.

Development focus

Characters that last

Build rights-aware continuity from recurring stories toward memory, voice and interaction.

Platform roadmap

Distribution that learns

Connect catalogue depth, discovery, subscriptions and acquisition to measured repeat demand.

Slitz product foundation

03 / THE EXECUTION HORIZON

Build the audience now.
Expand what it can do next.

A library creates the first reason to visit. Recurring characters can deepen engagement. User-directed experiences could expand the business as quality, permissions and economics improve.

01

Watch

Discover a story.

Live at Slitz
02

Connect

Return for a character.

Voice & video roadmap
03

Create

Shape what happens next.

Long-term ambition
FROM CAPABILITY TO EXECUTIONMonths from full funding
  1. TODAY

    A live starting point.

    Slitz has a catalogue, Premium access and publishing operations. The first business can grow while the next experience is developed.

    Existing product
  2. NEXT 3 MONTHS

    Make production repeatable.

    Target 250 titles. Benchmark character consistency, localization and cost per usable minute; test which stories earn repeat visits.

    Funded execution target
  3. 6 MONTHS

    Give characters continuity.

    Prototype memory and rights-cleared voice. Test whether returning to the same character improves repeat use before scaling paid interaction.

    Prototype and validation
  4. 12 MONTHS

    Test a richer interaction.

    Pilot responsive character video and directed scene choices where quality and costs permit. Prepare the path from watching to participating.

    Gated product experiments
  5. BEYOND

    Put creation in the audience’s hands.

    Explore user-directed scenes, creator publishing and additional operators. Longer continuity and affordable inference would expand the opportunity.

    Long-term option
Execution targets depend on funding, hiring, rights, vendor permissions and product proof. Model advances may arrive faster or slower. The base financial case keeps paid voice at M7, video at M16, and excludes user-directed creation revenue.

04 / INITIAL COMMERCIAL FOCUS

Slitz is the first market.
The platform is the larger ambition.

Start with an 18+ short-drama service that already has a catalogue and Premium product. Build toward 1,000+ titles and a broader paying audience.

The proposed model places reusable technology at Gamdia and consumer operations at F.D.S., LTDA. in Costa Rica. A focused first deployment can test the production and commercial system before it expands to more brands and operators.

The 1,000-title ambition is a month-24 funding target. Commercial agreements and IP allocation remain proposed. Slitz’s adult-market exposure remains relevant to investor eligibility.

Explore the investment thesis
gamdia×slitz

Technology & AI infrastructure

Proposed commercial relationship

Consumer brand & operations

Proposed architecture

WHY FUND GAMDIA

The capability is emerging.
The business is ours to build.

Fund the production system, the first market and the next layer of interaction.